import pygame
import random
import os

game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, 'img')

WIDTH =600
HEIGHT = 600
FPS = 30

green = (128, 128, 0)
orange = (255, 69, 0)
lime = (0, 255, 0)
yellow = (255, 255, 0)
black = (0,0,0)

dis = pygame.display.set_mode((600, 600))
pygame.display.set_caption('Zomby 2D')

player_speed = 5

class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        #self.image = player_img
        self.image = pygame.Surface((40, 30))
        self.image.set_colorkey(orange)
        self.rect = self.image.get_rect()
        self.rect.centerx = WIDTH/2
        self.rect.bottom = HEIGHT - 10
        self.speedx = 1
        self.speedy = 1
        self.angle = 1
    def update(self):
        self.speedx = 0
        self.speedy = 0
        self.angle = 0
        kb = pygame.key.get_pressed()
        if kb[pygame.K_a]:
            #self.angle += 5
            self.speedx -= 8
        if kb[pygame.K_d]:
            #self.angle -= 5
            self.speedx += 8
        if kb[pygame.K_w]:
            self.speedy -= 8
        if kb[pygame.K_s]:
            self.speedy += 8
        self.rect.x += self.speedx
        self.rect.y += self.speedy

        if self.rect.right > WIDTH:
            self.rect.right = WIDTH
        if self.rect.left < 0:
            self.rect.left = 0
        if self.rect.top < 0:
            self.rect.top = 0
        if self.rect.bottom > HEIGHT:
            self.rect.bottom = HEIGHT
        #self.rect.y += 2
        #if self.rect.top > WIDTH:
            #self.rect.left = 0
        #self.rect.y += 0
       # self.image = pygame.transform.rotate(self.image, self.angle)
    def shoot(self):
        bullet = puli(self.rect.centerx, self.rect.top)
        all_sprites.add(bullet)
        bullets.add(bullet)

class Mob(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((50, 50))
        self.image.fill(lime)
        self.rect = self.image.get_rect()
        self.respawn()
        self.rect.x = random.randrange(WIDTH)
        self.rect.y = random.randrange(-100, -40)
        self.speedy = random.randrange(1, 8)
        self.speedx = random.randrange(-3, 3)

    def update(self):
        self.rect.y += self.speedy
        self.rect.x += self.speedx

    def respawn(self):

        self.rect.x = random.randrange(0, 600)
        self.rect.y = random.randrange(0, 600)


class puli(pygame.sprite.Sprite):
    def __init__(self, x, y):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((5, 10))
        self.image.fill(yellow)
        self.rect = self.image.get_rect()
        self.rect.bottom = y
        self.rect.centerx = x
        self.speedy = -10

    def update(self):
        self.rect.y += self.speedy
        if self.rect.bottom < 0:
            self.kill()
class Bashna(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        #self.image = player_img
        self.image = pygame.Surface((600, 30))
        self.image.set_colorkey(orange)
        self.rect = self.image.get_rect()
        self.rect.centerx = WIDTH/2
        self.rect.bottom = HEIGHT

pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Zomby Shouter")
#player_img = pygame.image.load(os.path.join(img_folder, 'красный чел.png')).convert()
#player_img = pygame.transform.scale(player_img, (300, 300))
clock = pygame.time.Clock()
all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group()

bullets = pygame.sprite.Group()
player = Player()
bashna = Bashna()
all_sprites.add(player, bashna)

for i in range(30):
    m = Mob()
    all_sprites.add(m)
    mobs.add(m)
hp = 50
running = True
while running:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                player.shoot()

    all_sprites.update()
    hits = pygame.sprite.groupcollide(mobs, bullets, True, True)
    for hit in hits:
        m = Mob()
        all_sprites.add(m)
        mobs.add(m)

    hits = pygame.sprite.spritecollide(player, mobs, False)
    if hits:
        running = False
    hits = pygame.sprite.spritecollide(bashna, mobs, True)
    if hits:
        for hit in hits:
            m = Mob()
            all_sprites.add(m)
            mobs.add(m)
        hp -=1
    if hp == 0:
        running = False

    screen.fill(green)
    font = pygame.font.SysFont("bahnschrift", 25)
    score_text = font.render(f"Жизни башни: {hp}", True,black)
    dis.blit(score_text, [10, 10])
    all_sprites.draw(screen)
    # pygame.draw.circle(screen,(0,0,0), (180,240), (100))
    pygame.display.flip()

pygame.quit()