import pygame
import random
from os import path
pygame.init()

width = 1280
height = 850
fps = 60

white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
skyblue = (135, 206, 235)

img_dir = path.join(path.dirname(__file__), "img")


class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
       #self.image = pygame.Surface((120,80))#
        self.image = player_img
        #self.image.fill(skyblue)#
        self.rect = self.image.get_rect()
        self.rect.centerx = width/2
        self.rect.bottom = height - 10
        self.speedx = 0
        self.speedy = 0

    def shoot(self):
        pulka = Pulka(self.rect.centerx, self.rect.top)
        be.add(pulka)
        pulkas.add(pulka)

    def update(self):
        self.speedx = 0
        self.speedy = 0
        self.rect.x -= self.speedx
        gh = pygame.key.get_pressed()
        if gh[pygame.K_LEFT]:
            self.speedx -= 20
            self.rect.x += self.speedx
        if gh[pygame.K_RIGHT]:
            self.speedx += 20
            self.rect.x += self.speedx
        if gh[pygame.K_UP]:
            self.speedy -= 20
            self.rect.y += self.speedy
        if gh[pygame.K_DOWN]:
            self.speedy += 20
            self.rect.y += self.speedy
        if self.rect.right > width:
            self.rect.right = width
        if self.rect.left < 0:
            self.rect.left = 0
        if self.rect.bottom > height:
            self.rect.bottom = height
        if self.rect.top < 0:
            self.rect.top = 0




class Pulka(pygame.sprite.Sprite):
    def __init__(self, x, y):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((10, 20))
        self.image.fill(white)
        self.rect = self.image.get_rect()
        self.rect.bottom = y
        self.rect.centerx = x
        self.speedy = -10


    def update(self):
        self.rect.y += self.speedy
        if self.rect.bottom < 0:
            self.kill()

class Nishie(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        # self.image = pygame.Surface((80,60))
        # self.image.fill(black)
        self.image = mob_img
        self.rect = self.image.get_rect()
        self.rect.x = random.randrange(width)
        self.rect.y = random.randrange(-100, -40)
        self.speedy = random.randrange(1, 8)

    def update(self):
        self.rect.y += self.speedy
        if self.rect.top > height + 10 or self.rect.left < -25 or self.rect.right > width + 20:
            self.rect.x = random.randrange(width)
            self.rect.y = random.randrange(-100, -40)
            self.speedy = random.randrange(1, 8)

def draw_text(surf, text, size, x, y):
    font = pygame.font.Font(font_name, size)
    text_surface = font.render(text, False, white)
    text_rect = text_surface.get_rect()
    text_rect.midtop = (x, y)
    surf.blit(text_surface, text_rect)

new_width = 400
new_height = 500
player_img = pygame.image.load(path.join(img_dir, "player1.png"))
mob_img = pygame.image.load(path.join(img_dir, "mob1.png"))
screen_img = pygame.image.load(path.join(img_dir,"screen1.png"))
mob_img = pygame.transform.scale(mob_img, (225,200))
player_img = pygame.transform.scale(player_img, (225,200))
screen_img = pygame.transform.scale(screen_img,(1920, 1080))

#back = pygame.transform.scale(back, (1920,1080))
#back = pygame.image.load('screen1.png').convert_alpha()



pygame.init()
pygame.mixer.init()

screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Valera.com")
clock = pygame.time.Clock()

# screen.blit(back, (0,0 ))
be = pygame.sprite.Group()
pulkas = pygame.sprite.Group()
nishie = pygame.sprite.Group()
player = Player()
be.add(player)


for i in range(10):
    n = Nishie()
    be.add(n)
    nishie.add(n)

running = True
score = 0
while running:
    clock.tick(fps)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                player.shoot()
    be.update()

    hits = pygame.sprite.spritecollide(player, nishie,False)
    if hits:
        running = True

    back = pygame.image.load('img/screen1.png').convert_alpha()
    back = pygame.transform.scale(back, (width, height))
    screen.blit(back, (0, 0))


    font_name = pygame.font.match_font("arial")



    hits = pygame.sprite.groupcollide(nishie, pulkas, True, True)
    for hit in hits:
        score = score + 10
        n = Nishie()
        be.add(n)
        nishie.add(n)

    # screen.fill(blue)
    be.draw(screen)
    draw_text(screen, str(score), 18, width / 2, 10, )
    # pygame.draw.circle(screen,(0,0,0), (180,240), (100))
    pygame.display.flip()

pygame.quit()

