import pygame
import os
import random


#мы добавили мешок, нужно сделать перемещение по аналогии со стрелялкой
#нужны спрайты яиц, нужен класс яиц, нужно описать движение и появления яиц по аналогии со стрелялкой
GREEN = (25, 130, 0)
BLUE = (0, 0, 255)
WIDTH, HEIGHT = 1200, 960
FPS = 30

game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, "img")
bag = pygame.image.load(os.path.join(img_folder, "bag.png"))
egg = pygame.image.load(os.path.join(img_folder, "egg.png"))
egg_img = pygame.transform.scale(egg, (200, 100))
bag_img = pygame.transform.scale(bag, (400, 284))
clock = pygame.time.Clock()


class Bag(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = bag_img
        self.rect = self.image.get_rect()
        self.rect.x = WIDTH/2 - 200
        self.rect.y = 675
        self.speedx = 0
    def update(self):
        self.speedx = 0
        key = pygame.key.get_pressed()
        if key[pygame.K_LEFT]:
            self.speedx = -50
        if key[pygame.K_RIGHT]:
            self.speedx = 50

        self.rect.x += self.speedx
        if self.rect.right > WIDTH:
            self.rect.right = WIDTH
        elif self.rect.left < 0:
            self.rect.left = 0

class Egg(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = egg_img
        self.rect = self.image.get_rect()
        self.rect.x = random.randrange(0, 1200, 400)
        self.rect.y = random.randrange(-250, 100)
        self.speedy = random.randint(0, 10)
    def update(self):
        self.rect.y += self.speedy

pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()

bag = Bag()
all_sprites = pygame.sprite.Group()
all_sprites.add(bag)
font_name = pygame.font.match_font('arial')

def draw_text(surf, text, size, x, y):
    font = pygame.font.Font(font_name, size)
    text_surface = font.render(text, True, WIDTH)
    text_rect = text_surface.get_rect()
    text_rect.midtop = (x, y)
    surf.blit(text_surface, text_rect)

running = True
while running:
    clock.tick(FPS)
    for event in pygame.event.get():

        if event.type == pygame.QUIT:
            running = False

    screen.fill(GREEN)
    all_sprites.update()
    all_sprites.draw(screen)
    pygame.display.flip()
pygame.quit()