import pygame
import random
import os

WIDTH = 1200
HEIGHT = 900
FPS = 30

GREEN = (0, 0, 255)
RED = (255, 0, 0)
BLUE = (0, 255, 0)

game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, "img")
pl_img = pygame.image.load(os.path.join(img_folder, "Танк (3).png"))
enemy_img = pygame.image.load(os.path.join(img_folder, "дрон.png"))
en = pygame.transform.scale(enemy_img, (50,60))
pl = pygame.transform.scale(pl_img, (60,120))

class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pl
        self.rect = self.image.get_rect()
        self.rect.center = (300, 200) # КООРДИНАТЫ

    def update(self):
        self.speedx = 0
        self.speedy = 0
        keystate = pygame.key.get_pressed()
        if keystate[pygame.K_LEFT]:
            self.speedx = -8
        if keystate[pygame.K_RIGHT]:
            self.speedx = 8
        self.rect.x += self.speedx
        if self.rect.right > WIDTH:
            self.rect.right = WIDTH
        if self.rect.left < 0:
            self.rect.left = 0

        if keystate[pygame.K_UP]:
            self.speedy = -8
        if keystate[pygame.K_DOWN]:
            self.speedy = 8
        self.rect.y += self.speedy
        if self.rect.bottom > HEIGHT:
            self.rect.bottom = HEIGHT
        if self.rect.top < 0:
            self.rect.top = 0
    def shoot(self):
        bulet = Bulet(self.rect.centerx, self.rect.top)
        all_sprites.add(bulet)
        bulet.add(bulets)

class Bulet(pygame.sprite.Sprite):
    def __init__(self, x, y):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((10, 20))
        self.image.fill(BLUE)
        self.rect = self.image.get_rect()
        self.rect.bottom = y
        self.rect.centerx = x
        self.speedy = -10

    def update(self):
        self.rect.y += self.speedy
        if self.rect.bottom < 0:
            self.kill()
            bullets = pygame.sprite.Group()


class Mob(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)

        self.image = en
        self.rect = self.image.get_rect()
        self.rect.x = random.randrange(0, WIDTH - self.rect.width)
        self.rect.y = random.randrange(-50, -30)
        self.speedx = random.randint(-8, 8)
        self.speedy = random.randint(0, 8)
    def update(self):
        self.rect.x += self.speedx
        self.rect.y += self.speedy
        if self.rect.top > HEIGHT + 10 or self.rect.right < -50 or self.rect.left > WIDTH + 50:
            self.rect.x = random.randrange(WIDTH - self.rect.width)
            self.rect.y = random.randrange(-50, -30)
            self.speedy = random.randint(-8, 8)
            self.speedx = random.randint(0, 8)




all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
bulets = pygame.sprite.Group()

for i in range(8):
    m = Mob()
    all_sprites.add(m)
    mobs.add(m)
score = 0
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()

font_name = pygame.font.match_font('arial')
def draw_text(surf, text, size, x, y):
    font = pygame.font.Font(font_name, size)
    text_surface = font.render(text, True, WIDTH)
    text_rect = text_surface.get_rect()
    text_rect.midtop = (x, y)
    surf.blit(text_surface, text_rect)

running = True
while running:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                player.shoot()
    all_sprites.update()
    hits = pygame.sprite.spritecollide(player, mobs, False)
    if hits:
        running = False
        print("танк столкнулся с дроном")

    hits = pygame.sprite.groupcollide(mobs, bulets, True, True)
    for hit in hits:
        score += 10
        Mobs = mobs()
        all_sprites.add(mobs)

        mobs.add(mobs)


    screen.fill((BLUE))
    all_sprites.draw(screen)
    pygame.display.flip()

pygame.quit()


