import pygame
import os
import random
from os import path

img_dir = path.join(path.dirname(__file__),'img')

game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, 'img')

WIDTH =360
HEIGHT = 480
FPS = 30

WHITE = (255,255,255)
BLACK = (0,0,0)
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
VIOLET = (238, 130, 238)

pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Змейка")
#player_img = pygame.image.load(os.path.join(img_folder, 'красный чел.png')).convert()
#player_img = pygame.transform.scale(player_img, (300, 300))
clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15


class Snake(pygame.sprite.Sprite):
    def __init__(self):
        self.lenght = 1
        self.score = 0
    def update(self):
        self.rect.y += self.dy
        self.rect.x += self.dx


        self.body.append([self.rect.x, self.rect.y])
        if len(self.body)>self.lenght:
            del self.body[0]


        for segment in self.body[:-1]:
            if segment[0] == self.rect.x and segment[1] == self.rect.y:
                return False
        return True


    def draw_body(self, surface):
        for segment in self.body[:-1]:
            pygame.draw.rect(surface,BLACK, segment[0], segment[1], snake_block, snake_block)


    def grow(self):
        self.lenght += 1
        self.score += 1


class Apple(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((snake_block,snake_block))
        self.image.fill(RED)
        self.rect = self.image.get_rect()


    def respawn(selfself):


running = True
while running:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    all_sprites.update()


    screen.fill(GREEN)
    all_sprites.draw(screen)
    draw_text(screen, str(score), 18, WIDTH/2, 10)
    #pygame.draw.circle(screen,(0,0,0), (180,240), (100))
    pygame.display.flip()

pygame.quit()