import pygame
import random

width = 600
height = 600
fps = 60

pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("zmeya")
clock = pygame.time.Clock()

snakeblock = 10
snakespeed = 15
color = (random.randrange(0, 255), random.randrange(0, 255), random.randrange(0, 255))
class snake(pygame.sprite.Sprite, color):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        super().__init__()
        self.image = pygame.Surface((snakeblock, snakeblock))
        self.image.fill(color)
        self.rect = self.image.get_rect()
        self.rect.x = width/2
        self.rect.y = height/2
        self.dx = 0
        self.dy = 0
        self.body = []
        self.length = 1
        self.score = 0
    def update(self):
        self.rect.x += self.dx
        self.rect.y += self.dy
        self.body.append([self.rect.x, self.rect.y])
        if len(self.body) > self.length:
            del self.body[0]
        for segment in self.body[:-1]:
            if segment[0] == self.rect.x and segment[1] == self.rect.y:
                return False
        return True
    def drawbody(self):
        for segment in self.body[:-1]:
            pygame.draw.rect(screen,(0, 0, 0), segment[0], segment[1], snakeblock, snakeblock)
        return True
    def grow(self):
        self.length += 1
        self.score += 1

class Food(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((snakeblock, snakeblock))
        self.image.fill(random.randrange(0, 255), random.randrange(0, 255), random.randrange(0, 255))
        self.rect = self.image.get_rect()

    def spawn(self):
        a = 1
allsprites = pygame.sprite.Group()
player = snake()
allsprites.add(player)

running = True
while running:
    clock.tick(fps)

for event in pygame.event.get():
    if event.type == pygame.QUIT:
        running = False

allsprites.update()

screen.fill((255, 255, 255))
allsprites.draw(screen)
pygame.display.flip()

pygame.quit()