import pygame
import random

width = 600
height = 600
fps = 60

pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("колбаска")
clock = pygame.time.Clock()

snakeblock = 10
snakespeed = 15
color = (random.randrange(0, 255), random.randrange(0, 255), random.randrange(0, 255))
class snake(pygame.sprite.Sprite, color):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        super().__init__()
        self.image = pygame.Surface((snakeblock, snakeblock))
        self.image.fill(color)
        self.rect = self.image.get_rect()
        self.rect.x = width/2
        self.rect.y = height/2
        self.dx = 0
        self.dy = 0
        self.body = []
        self.length = 1
        self.score = 0
allsprites = pygame.sprite.Group()
player = snake()
allsprites.add(player)

running = True
while running:
    clock.tick(fps)

for event in pygame.event.get():
    if event.type == pygame.QUIT:
        running = False

allsprites.update()

screen.fill((255, 255, 255))
allsprites.draw(screen)
pygame.display.flip()

pygame.quit()