import pygame

width = 1280
height = 850
fps = 60

white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
skyblue = (135, 206, 235)

pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("змек")
clock = pygame.time.Clock()


class Snak(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((snake_block,snake_block))
        self.image.fill(skyblue)
        self.rect = self.image.get_rect()
        self.rect.x = width / 2
        self.rect.y = height - 10
        self.dx = 0
        self.dy = 0
        self.body = []
        self.lenght = 1
        self.score = 0

snake_block = 10
snake_speed = 15

all_sprites = pygame.sprite.Group()
player = Snak()
all_sprites.add(player)

running = True
while running:
    clock.tick(fps)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    all_sprites.update()

    screen.fill(white)
    all_sprites.draw(screen)
    running = True
    pygame.display.flip()

pygame.quit()





