import pygame

WIDHT = 1280 #ШИРИНА ИГРОВОГО ОКНА
HEIGHT = 720 #ВЫСОТА
FPS = 60 #КАДРЫ В СЕКУНДУ

WHITE = (255,255,255) #БЕЛЫЙ
BLACK = (0,0,0) #ЧЕРНЫЙ
RED = (255,0,0) #КРАСНЫЙ
GREEN = (0,255,0)#ЗЕЛЕНЫЙ
BLUE = (0,0,255)#СИНИЙ
TURQUOISE = (64, 224, 208)#БИРЮЗОВЫЙ
LIME = (0, 255, 0)#ЛАЙМОВЫЙ

pygame.init()
pygame.mixer.init()
screen = pygame.display.set_caption("Змейка")
clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15


class Snake(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((snake_block, snake_block))
        self.image.fill(LIME)
        self.rect = self.image.get_rect()
        self.rect.x = WIDHT/2
        self.rect.y = HEIGHT/2
        self.dx = 0
        self.dy = 0
        self.body = []
        self.lenght = 1
        self.score = 0

    #def update(self):





all_sprites = pygame.sprite.Group()
sixseven = Player()
all_sprites.add(sixseven)


running = True
while running:
    clock.tick(FPS)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False



    all_sprites.update()


    screen.fill(WHITE)
    all_sprites.draw(screen)
    pygame.display.flip()


pygame.quit()


