import random

import pygame


WIDTH = 1266
HEIGHT = 668
FPS = 85

white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
Yellow = (245, 130, 0)


class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((15, 15))
        self.image.fill(green)
        self.rect = self.image.get_rect()
        self.kord = [WIDTH / 2, HEIGHT / 2]
        self.dx = 0
        self.dy = 0
        self.body = []
        self.lenght = 1
        self.score = 0






pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))

pygame.display.set_caption("зМеЯ")


fon2 = pygame.transform.scale(black, (1266, 668))
clock = pygame.time.Clock()
all_S = pygame.sprite.Group()
player = Player()

all_S.add(player)

for i in range(3):


 running = True
while running:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    all_S.update()

    hits = pygame.sprite.spritecollide(player, False)
    if hits:
        running = False

    all_S.draw(screen)
    pygame.display.flip()

    screen.blit(fon2, (0, 0))

pygame.quit()