import pygame
import os
import random

WiDTN = 800
HEIGHT = 600
FPS = 30
GREEN = (0, 255, 0)
blak = (0, 0, 0)
red = (255, 0, 0)
blue = (0, 0,255)

game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, "img")
pygame_img = pygame.image.load(os.path.join(img_folder,'i-_10_.png'))



class Plaeyr(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((50,50))
        self.image.fill(blue)
        self.rect = self.image.get_rect()
        self.rect.center = (750, 540)
        self.direction = 0
        self.speed = 80

    def update(self):
        self.speedx = 0
        keystate = pygame.key.get_pressed()
        if keystate[pygame.K_LEFT]:
            self.speedx = -8
        if  keystate[pygame.K_RIGHT]:
            self.speedx = 8
        self.rect.x += self.speedx
        if self.rect.right > WiDTN:
            self.rect.right = WiDTN
        if self.rect.left < 0:
            self.rect.left = 0
        self.speedy = 0
        keystate = pygame.key.get_pressed()
        if keystate[pygame.K_UP]:
            self.speedy = -8
        if  keystate[pygame.K_DOWN]:
            self.speedy = 8
        self.rect.y += self.speedy
        if self.rect.bottom > HEIGHT:
            self.rect.bottom = HEIGHT
        if self.rect.top < 0:
            self.rect.top = 0

    def shoot(self):
        bullet = Bullet(self.rect.centerx, self.rect.top)
        all_sprites.add(bullet)
        bullets.add(bullet)

class Bullet (pygame.sprite.Sprite):
    def __init__(self, x, y):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((10,20))
        self.image.fill(red)
        self.rect = self.image.get_rect()
        self.rect.bottom = y
        self.rect.centerx = x
        self.speed = -10
    def update(self):
        self.rect.y += self.speed
        if self.rect.bottom < 0:
            self.kill()



class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((50, 50))
        self.image.fill(red)
        self.rect = self.image.get_rect()
        self.rect.x = random.randrange(0, WiDTN - self.rect.width)
        self.rect.y = random.randrange(-50, -30)
        self.speedx = random.randint(-8, 8)
        self.speedy = random.randint(0, 8)

    def update(self):
        self.rect.x += self.speedx
        self.rect.y +=self.speedy
        if self.rect.top > HEIGHT +10 or self.rect.right < -50 or self.rect.left > WiDTN + 50:
            self.rect.x = random.randrange(0, WiDTN - self.rect.width)
            self.rect.y = random.randrange(-50, -30)
            self.speedx = random.randint(-8, 8)
            self.speedy = random.randint(1, 8)




pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WiDTN, HEIGHT))
pygame.display.set_caption("My Game")
clock = pygame.time.Clock()

all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Plaeyr()
all_sprites.add(player)
for i in range(8):
    enemy = Enemy()
    all_sprites.add(enemy)
    mobs.add(enemy)
score = 0
font_name = pygame.font.match_font('arial')
def draw_text(surf, text, size, x, y):
    font = pygame.font.Font(font_name, size)
    text_surface = font.render(text, True, WiDTN)
    text_rect = text_surface.get_rect()
    text_rect.midtop = (x, y)
    surf.blit(text_surface, text_rect)

running = True
while running:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                player.shoot()
    all_sprites.update()
    hits = pygame.sprite.spritecollide(player, mobs, False)
    if hits:
        running = False
        print(" игрок столкнулся с врагом")

    hits = pygame.sprite.groupcollide(mobs,bullets, True,True)
    for hit in hits:
        score += 50
        enemy = Enemy()
        all_sprites.add(enemy)

        mobs.add(enemy)

    screen.fill(GREEN)
    all_sprites.draw(screen)
    draw_text(screen, str(score), 80, 400, 20)
    pygame.display.flip()


pygame.quit()

