import random

import pygame
from os import path

img_dir = path.join(path.dirname(__file__), 'img')

#game_folder = os.path.dirname(file)
#img_folder = os.path.join(game_folder, 'img')


WIDHT = 1280 #ШИРИНА ИГРОВОГО ОКНА
HEIGHT = 720 #ВЫСОТА
FPS = 60 #КАДРЫ В СЕКУНДУ

WHITE = (255,255,255) #БЕЛЫЙ
BLACK = (0,0,0) #ЧЕРНЫЙ
RED = (255,0,0) #КРАСНЫЙ
GREEN = (0,255,0)#ЗЕЛЕНЫЙ
BLUE = (0,0,255)#СИНИЙ
TURQUOISE = (64, 224, 208)#БИРЮЗОВЫЙ
class Player(pygame.sprite.Sprite):
    def init(self):
        pygame.sprite.Sprite.__init__(self)
        #self.image = pygame.Surface((50, 40))
        self.image = player_img
        #self.image. fill(WHITE)
        self.rect = self.image.get_rect()
        self.rect.centerx = WIDHT/2
        self.rect.bottom = HEIGHT - 10
        self.speedx = 0
    def update(self):
        self.speedx = 0
        keystate = pygame.key.get_pressed()
        if keystate[pygame.K_LEFT]:
            self.speedx -= 5
        if keystate[pygame.K_RIGHT]:
            self.speedx += 5
        #if keystate[pygame.K_PU]
            #self.speedy -= 1
        self.rect.x += self.speedx
        #self.rect.y = 100
        if self.rect.right > WIDHT:
            self.rect.right = WIDHT
        if self.rect.left < 0:
            self.rect.left = 0
    def shoot(self):
        pyli = Pyli(self.rect.centerx, self.rect.top)
        all_sprites.add(pyli)
        pylis.add(pyli)


class Pyli (pygame.sprite.Sprite):
    def init(self, x, y):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((10, 20))
        self.image.fill(RED)
        self.rect = self.image.get_rect()
        self.rect.bottom = y
        self.rect.centerx = x
        self.speedy = -10
    def update(self):
        self.rect.y += self.speedy
        if self.rect.bottom < 0:
            self.kill()



player_img = pygame.image.load(path.join(img_dir, 'player1.png'))
mob_img = pygame.image.load(path.join(img_dir, 'mob.png'))
mob_img = pygame.transform.scale(mob_img,(30,50))




class mob (pygame.sprite.Sprite):
    def init(self):
        pygame.sprite.Sprite.__init__(self)
        #self.image = pygame.Surface((40, 60))
        self.image = mob_img
        #self.image. fill(TURQUOISE)
        self.rect = self.image.get_rect()
        self.rect.x = random.randrange(WIDHT)
        self.rect.y = random.randrange (-100, -40)
        self.speedy = random.randrange( 1, 2)
        self.speedx = random.randrange(-1,1)

    def update(self):
        self.rect.y += self.speedy
        self.rect.x += self.speedx
        if self.rect.top > HEIGHT + 10 or self.rect.left <-25 or self.rect.right>WIDHT+20:
            self.rect.x = random.randrange(WIDHT)
            self.rect.y = random.randrange(-100, -40)
            self.speedy = random.randrange(1,3)



pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDHT, HEIGHT))
pygame.display.set_caption("PyshinNastySportik")

clock = pygame.time.Clock()
all_sprites = pygame.sprite.Group()
pylis = pygame.sprite.Group()
mobs = pygame.sprite.Group()
sixseven = Player()
all_sprites.add(sixseven)

for i in  range(5):
    m = mob()
    all_sprites.add(m)
    mobs.add(m)


running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                sixseven.shoot()
    all_sprites.update()
    hits = pygame.sprite.groupcollide(mobs, pylis, True, True)
    for hit in hits:
        m = mob()
        all_sprites.add(m)
        mobs.add(m)

    hits = pygame.sprite.spritecollide(sixseven, mobs, True)
    if hits:
        running = False



    screen.fill(BLACK)
    all_sprites.draw(screen)
    pygame.display.flip()


pygame.quit()