import pygame
import os

RED=(255,0,0)
BLUE=(0,0,255)
WIDTH,HEIGHT = 1000,960
FPS=30

game_folder = os.path.dirname(__file__)
imgg_folder = os.path.join(game_folder,)
plager_img.= pygame.image:Coad(os.path.join img)
(imgg_folder,)... png
pygame.transform.scale(player)






class Player(pygame.sprint.sprite):
    def __init__(self):
        pygame.sprint.__init__(self)
        self.image = pygame.Surface((50,50))
        self.image.fill(BLUE)
        self.rect = self.image.get_rect()
        self.rect.center =(WIDTH/2, HEIGHT/2)
    def update(self):
        self.rect.x += 5
        if self.rect.right >= WIDTH:
            self.rect.center = (WIDTH/2,HEIGHT/2)
            self


pygame.init()
pygame.mixer.init()
sreen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
running = True
while running:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    sreen.fill(RED)
    pygame.display.flip















pygame.quit()