import pygame
import os
import random

WiDTN = 800
HEIGHT = 600
FPS = 60
GREEN = (0, 255, 0)
blak = (0, 0, 0)
red = (255, 0, 0)

game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, "img")
pygame_img = pygame.image.load(os.path.join(img_folder,'i-_10_.png'))



class Plaeyr(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((1,1))
        self.image.fill(GREEN)
        self.rect = self.image.get_rect()
        self.rect.center = (30, 30)
        self.direction = 0
        self.speed = 80

    def update(self):
        self.speedx = 0
        keystate = pygame.key.get_pressed()
        if keystate[pygame.K_LEFT]:
            self.speedx = -8
        if  keystate[pygame.K_RIGHT]:
            self.speedx = 8
        self.rect.x += self.speedx
        if self.rect.right > WiDTN:
            self.rect.right = WiDTN
        if self.rect.left < 0:
            self.rect.left = 0
        self.speedy = 0
        keystate = pygame.key.get_pressed()
        if keystate[pygame.K_UP]:
            self.speedy = -8
        if  keystate[pygame.K_DOWN]:
            self.speedy = 8
        self.rect.y += self.speedy
        if self.rect.bottom > HEIGHT:
            self.rect.bottom = HEIGHT
        if self.rect.top < 0:
            self.rect.top = 0





class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((50, 50))
        self.image.fill(red)
        self.rect = self.image.get_rect()
        self.rect.x = random.randrange(0, WiDTN - self.rect.width)
        self.rect.y = random.randrange(-50, -30)
        self.speedx = random.randint(-8, 8)
        self.speedy = random.randint(-8, 8)

    def update(self):
        self.rect.x += self.speedx
        self.rect.y +=self.speedy
        if self.rect.top > HEIGHT +10 or self.rect.left < 30 or self.rect.right > WiDTN + 30:
            self.rect.x = random.randint(-50, -30)
            self.speedx = random.randint(-8, 8)
            self.speedy = random.randint(-8, 8)



pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WiDTN, HEIGHT))
pygame.display.set_caption("My Game")
clock = pygame.time.Clock()

all_sprites = pygame.sprite.Group(Enemy)


running = True
while running:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    all_sprites.update()
    screen.fill(GREEN)
    all_sprites.draw(screen)
    pygame.display.flip()

pygame.quit()

