import random

import pygame
import os
#import random

WIDTH = 1200
HEIGHT = 900
FPS = 30

GREEN = (0, 0, 255)

game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, "img")
pl_img = pygame.image.load(os.path.join(img_folder, "Venom.png"))

class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pl_img
        self.rect = self.image.get_rect()
        self.rect.center = (300, 200) # КООРДИНАТЫ

    def update(self):
        self.speedx = 0
        self.speedy = 0
        keystate = pygame.key.get_pressed()
        if keystate[pygame.K_LEFT]:
            self.speedx = -8
        if keystate[pygame.K_RIGHT]:
            self.speedx = 8
        self.rect.x += self.speedx
        if self.rect.right > WIDTH:
            self.rect.right = WIDTH
        if self.rect.left < 0:
            self.rect.left = 0

        if keystate[pygame.K_UP]:
            self.speedy = -8
        if keystate[pygame.K_DOWN]:
            self.speedy = 8
        self.rect.y += self.speedy
        if self.rect.bottom > HEIGHT:
            self.rect.bottom = HEIGHT
        if self.rect.top < 0:
            self.rect.top = 0

class Mob(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((50, 50))
        self.image.fill(RED)
        self.rect = self.image.get_rect()
        self.rect.x = random.randrange(0, WIDTH - self.rect.width)
        self.rect.y = random.randrange(-50, -30)
        self.speedx = random.randint(-8, 8)
        self.speedy = random.randint(0, 8)
    def update(self):
        self.rect.x += self.speedx
        self.rect.y += self.speedy
        if self.rect.top > HEIGHT + 10 or self.rect.left < 30 or self.rect.right > WIDTH + 30:
            self.rect.x = random.randrange(WIDTH - self.rect.width)
            self.rect.y = random.randrange(-50, -30)
            self.speedy = random.randint(-8, 8)
            self.speedx = random.randint(0, 8)


all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group
player = Player()
all_sprites.add(player)

pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()

running = True
while running:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    #red = random.randint(0, 255)
    #blue = random.randint(0,255)
    #green = random.randint(0,255)

    all_sprites.update()
    screen.fill((0, 255, 0))
    all_sprites.draw(screen)
    pygame.display.flip()

pygame.quit()

