import random
import os
import pygame

HIGHT = 800
WIDHT = 600
FPS = 60

BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 9)
ORANGE = (255, 123, 0)

class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((50, 50))
        self.image.fill(monkey.png)
        self.rect = self.image.get_rect()
        self.rect.center = (WIDHT / 2, HIGHT / 2)

    def update(self):
        self.rect.y += 5

class mob(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.Surface((50, 50))
        self.image.fill(GREEN)
        self.rect = self.image.get_rect()
        self.rect.x = random.randrange(0, WIDHT)
        self.rect.y = random.randrange(-50, -30)
        self.speedx = random.randint(-8, 8)
        self.speedy = random.randint(0, 8)

    def update(self):
        self.speedx = 0
        self.speedy = 0
        key = pygame.key.get_pressed()
        if key[pygame.K_LEFT] or key



# создаем игру в окно
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((HIGHT, WIDHT))
pygame.display.set_caption("Game Levumpa")
clock = pygame.time.Clock()

all_sprites = pygame.sprite.Group()
player = Player()
all_sprites.add(player)


ruuning = True
while ruuning:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            ruuning = False
    # обновление
    all_sprites.update()

    screen.fill(ORANGE)
    all_sprites.draw(screen)
    pygame.display.flip()

pygame.quit()


