import pygame
import os

game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, 'img')

WIDTH = 1266
HEIGHT = 668
FPS = 85

white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
green = (0, 185, 0)
blue = (0, 0, 255)
Yellow = (245, 130, 0)



class Player(pygame.sprite.Sprite):
    def update(self):

        self.speedx = 5
        self.speedy = 5

        keystate = pygame.key.get_pressed()

        if keystate[pygame.K_a]:
            self.rect.x -= self.speedx
        if keystate[pygame.K_d]:
            self.rect.x += self.speedx
        if keystate[pygame.K_w]:
            self.rect.y -= self.speedy
        if keystate[pygame.K_s]:
            self.rect.y += self.speedy

        if self.rect.right > WIDTH:
            self.rect.right = WIDTH
        if self.rect.left < 0:
            self.rect.left = 0

        if self.rect.bottom > HEIGHT:
            self.rect.bottom = HEIGHT
        if self.rect.top < 0:
            self.rect.top = 0
    def update2(self):

        keystate = pygame.key.get_pressed()

        if keystate[pygame.K_UP]:
            self.image = pygame.transform.scale(player_img, ((player_img.get_width() + 1), (player_img.get_height() + 1)))

        if keystate[pygame.K_DOWN]:
            self.image = pygame.transform.scale(player_img, ((player_img.get_width() - 1), (player_img.get_height() - 1)))


    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = player_img
        self.image.set_colorkey(black)
        self.rect = self.image.get_rect()
        self.rect.center = (WIDTH/2, HEIGHT/2)



pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))

pygame.display.set_caption("Конвертоплан")
player_img = pygame.image.load(os.path.join(img_folder, 'k-2.png')).convert()
fon = pygame.image.load(os.path.join(img_folder, 'imd_fon.jpg')).convert()
fon2 = pygame.transform.scale(fon, (1266, 668))
clock = pygame.time.Clock()
all_S = pygame.sprite.Group()
player = Player()
all_S.add(player)

running = True
while running:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    all_S.update()
    player.update2()
    all_S.draw(screen)
    pygame.display.flip()

    
    screen.blit(fon2, (0, 0))

pygame.quit()