import pygame
import os

game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, 'img')

WIDTH = 360 #ШИРИНА ИГРОВОГО ОКНА
HEIGHT = 480 #ВЫСОТА
FPS = 30 #КАДРЫ В СЕКУНДУ

WHITE = (255,255,255) #БЕЛЫЙ
BLACK = (0,0,0) #ЧЕРНЫЙ
RED =  (255,0,0)#КРАСНЫЙ
GREEN = (0,255, 0)#ЗЕЛЕНЫЙ
BLUE = (0,0,255) #СИНИЙ
VIOLET = (238, 130, 238) #ЦВЕТ НА ВЫБОР

class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = player_img
        self.rect = self.image.get_rect()
        self.rect.center = (WIDTH/2, HEIGHT/2)
    def update(self):
        #self.rect.x += 5
        #if self.rect.right > WIDTH:
            #self.rect.left = 0
        self.rect.y = 5


pygame.init()
pygame.mixer.init()

screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("my game")
player_img = pygame.image.load(os.path.join(img_folder, 'img1.png.png')).convert()
clock = pygame.time.Clock()

all_sprites = pygame.sprite.Group()
player = Player()
all_sprites.add(player)


running = True
while running:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    all_sprites.update()
    screen.fill(BLACK)
    all_sprites.draw(screen)

    pygame.display.flip()

pygame.quit()
